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"Everyware" Prototype: "Swift" (2019)

Mountain painted

First environment test, we went for a "drawn effect", before going for something mor simple later.

First environment test, we went for a "drawn effect", before going for something mor simple later.

"Everyware" Prototype: "Swift" (2019)

Swift is a cable car racing game, where the cabin thinks about its life.

My role on the game:
3D artist, Environment Design, Game Design, VFX.